![]() ![]() I have beat it two times, the online play is boring, no one online and not my feel of balance (i've played supcom via lan, its a tought great game!, it is a shame that gpg. So why should i worry about my campaign progress? I like to change things of a game that i beat, i have no fun to collect stupid archievements, i tryed it in hl2 and it was realy fun to go through ravenholm (the zombiecity), but thats the exception, most archievements are boring and not worth it to collect, so it is in supcom2! Thats my challenge, find the things that change from the past versions to the 1.26 version, i have made it in the past possible and i hope to find my dokumentary about this! (okay, thats the real challenge :D) ![]() In my opinion it must be possible to cheat without a great mod, so it goes just in the demo and in my remeberence also in the maingame! I know and use the revamp mod, its a great experience and before this threat i dont know about the included cheat keybinds :D However there are people who still prefer the original games UI and for them the lack of the MCM is a major setback. (unitport, and modsupport 7) the rest when I click download only brings me back to the unit poort pages, idk what to do.Įither Check out my guide or Redarrows guide, on how to play and play properly or don't play at all, BTW no cheats work in multiplayer server, only hackers get upgrades like that.Īnd MODS ONLY CAN BE PLAYED WITH OTHER PLAYERS WHO HAVE THE SAME MODS! SAME WITH THE DLCs.Ĭhange the number of displayed posts and you're right, I read the two pages -) SkyUI is the most endorsed mod on all of the Nexus sites, and with the addition of the Mod Configuration Menu (MCM) it has become even more essential on most peoples Skyrim mod list. This was the same mod where I was trying to get everything together, when it says requirements, I couldn't find the four mods they listed as necessary, I only found two of them. ![]() Load the mithysmodsupport minimod first, followed by the 2013mod. This requires the RVE Mod Manager (linked below in the description). Revamp website? sorry, i spent all day yesterday trying to download the mods, I never installed them, I was just getting everything together, and then I saw that the RVE or whatever updated yesterday as a place holder, but they only added 1 new unit.I'm not good at this sort of stuff at all :P The purpose of this tutorial is to assist people who may be interested in modding Supreme Commander FA version 1.5 3599 but have little or no experience. The Mod Manager compatible version of SupCom2013 Mod v1.2. Since my mod is a side-mod to revamp, the installation process is very similar. There are also installation instructions on my mod's webpage (). You can get a much more in-depth answer there. If I made no sense (this was a speedy version of how to install), just ask on the mod website. If you see a message indicating that mods are installed on the bottom right-hand corner, you did it right. Once you are done adding, check them off and click "launch". Then, launch the mod manager, click "add", and select the. Unzip all the mod files if they need unzipping. trait_non_corrupted, game will delete points from trait_corrupted_chaos AND trait_corrupted_vampire.Originally posted by ALBINOsnowball:Download the mods you want and the mod manager from Revamp's website.Another solution is to reset configuration in Prefs Reset. otherwise it will give conflict and you can play on Steam SupCom 2. trait_corrupted_vampire, game won’t delete points from other traits. Desync detected - Caused Mod Manager (Games: Supreme Commander 2: Mods: Revamp Expansion Mod (RVE): Forum: Mod Feedback and Support: Desync detected - Caused Mod Manager) Locked.trait_corrupted_chaos, game won’t delete points from other traits.To do this, the administrator has to enter the Reset Configuration Mode. trait_corrupted_vampire -> trait_non_corrupted managing the switch by using the Command Line Interface (CLI).trait_corrupted_chaos -> trait_non_corrupted.It is even possible to have points in both antitraits at the same time (if they are one-directional).įor example, vanilla (WH2) has such configuration (trait -> antitrait): So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits. It doesn’t mean that it is negative or opposite. Vanilla even has 2 of such traits (WH2 example).Īntitrait is not what you would expect it to be. You can even link antitrait in one direction. For those of you who dont know, Space Mod is bringing Supreme Commander to the next level by taking you beyond the sky and into the stars for the next stage of conflict. They can be composed by linking them together as trait-antitrait pair. In vanilla negative and positive parts are separated into different traits. You could, technically, compose even 100 different traits into one blob. You would think that traits, that have negative and positive parts, should be the whole thingy. ![]()
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